In this time the tech teams at Production IG focused on becoming the masters at seamlessly merging CGI imagery with conventional hand drawn animation, with GiTS 2 being heralded as the pinnacle of this across the industry. In the nine years between GiTS and GiTS 2: Innocence technology changed. The ‘problem’ – if it is really one at all – is the issue of progress. So it was that I found myself, on the first morning of 2009, sitting down to watch one of my favourite movies of all time again, but instead of being filled with the usual satisfying feeling of anticipation, I was gripped with something nearer to dread. Well, the Blu-ray of GiTS 2.0 (not to be confused with GiTS 2: Innocence, which will also be referred to a lot in this piece) hit Japanese stores a few weeks ago, and via sources that I’m not at liberty to identify I have managed to get my hands on a preview copy – months before the (still yet to be confirmed) UK release. Some of you might remember my concern back in June when I first reported on Production IG’s planned visual update to Oshii’s 1995 classic Ghost in the Shell.
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